Hidden Expedition: Smithsonian Hope Diamond Walkthrough, Guide, & Tips. Welcome to the Hidden Expedition: Smithsonian Hope Diamond Walkthrough. You’re on a train in the middle of nowhere, and a band of dangerous thieves demand you tell them where to find the Hope Diamond’s shards. As the newest Hidden Expedition recruit, you’ve got to find the shards before they do. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by Margie.
B, and is protected under US Copyright laws. Any unauthorized use, including re- publication in whole or in part, without permission, is strictly prohibited. Walkthrough Menu. General Tips. This is the official guide for Hidden Expedition: Smithsonian Hope Diamond! This guide will not mention each time you have to zoom into a location; the screenshots will show each zoom scene. Hidden- object puzzles are referred to as HOPs in this guide. Items listed in red are hidden or require additional actions to locate.
In HOPs, groups of items will be marked in the same color. Listed items will be marked in yellow and interactive items are color- coded. Mini- games and HOPs are sometimes randomized; your solution may vary. This guide will give step- by- step solutions for all puzzles which are not random. Please read the instructions in the game for each puzzle. Chapter 1: The Adventure Begins. Talk to Sam (A). Look at the Note; take the TRUNK KEY 1/4 (AA).
Move the note and take the HAIRPIN (B). Use the HAIRPIN in the keyhole; Go through the door (C). Jiggle the HANDLE (D) and then take it (E). Tilt the picture and take the TRUNK KEY 2/4 (F). Enter the Train closet (G). Touch the blinds; take the TRUNK KEY 3/4 (H). Place the HANDLE on the safe; take the FULL WATER BOTTLE and STEAK (I).
Place the STEAK in the bowl; take the TRUNK KEY 4/4 (J). Use the 4 TRUNK KEYS in the lock; take the CORKSCREW and HEXAGON PIECE (K). Return to the Train car. Look at the FULL WATER BOTTLE; use the CORKSCREW on the cork (L).
Give the FULL WATER BOTTLE to Sam (M). Place the HEXAGON PIECE on the puzzle.
Swap the piece to form the right image (N). Pull the handle (O); open the window and jump out of it. Take the POSTCARD on the screen. Take the Map and the FIVE DOLLAR BILL below it (P). Give the FIVE DOLLAR BILL to the driver to receive a QUARTER (Q). Exit the cab. Talk to the man (R).
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Hidden Expedition: Smithsonian Hope Diamond: Join Hidden Expedition: Smithsonian Hope Diamond for one of the best adventure hybrids of the year. Trace the hidden history of both the Smithsonian Institution and the worlds most.
Complete Hidden Expedition: Smithsonian Hope Diamond Walkthrough & Strategy Guide. Overview of full game with annotated screenshots from actual gameplay. Ce document contient la solution compl! Voici le guide officiel de Hidden Expedition: Le Diamant Hope de la Smithsonian.
Take the BOBBLEHEAD 1/4 (R1). Go to the Castle doorway (S). Take the DRY SPONGE (T), DIME (U) and BOBBLEHEAD 2/4 (V). Walk down. Dip the DRY SPONGE in the water to get the WET SPONGE (W).
Open the POSTCARD and flip it over; use the WET SPONGE on the stamp and take the POSTAGE STAMP (X). Give the POSTAGE STAMP to the man (Y); take the HELP BOX (Y1). Open the H. E. L. P. BOX; take the Note (Z) and then the KEY CARD (Z1). Return to the Castle doorway.
Hidden Exepedition: Smithsonian Hope Diamond is point and click adventure game with hidden object game mechanic. I was the art director and co designer on the project with a all star team. Here is a collection of concepts. You’re on a train in the middle of nowhere, and a band of dangerous thieves demand you tell them where to find the Hope Diamond’s shards. As the newest Hidden Expedition recruit, you’ve got to find the shards. Hidden Expedition: Smithsonian Hope Diamond is a well done hidden object adventure game following the story of the Hope Diamond (if you couldn’t tell from the title. In this continuation of the Hidden Expedition series. Another great release with a big adventure placed right before you! Hidden Expedition: Smithsonian Hope Diamond is a wonderful hidden object puzzle adventure game. It is full of new turns and unexpected obstacles to overcome. You can’t have the actual Hope Diamond, but you can take off on an adventure to save it in Big Fish’s “Hidden Expedition: Smithsonian Hope Diamond.” In this first collaboration by the Smithsonian on a video game, Big. You're on a train in the middle of nowhere, and a band of dangerous thieves demand you tell them where to find the Hope Diamond's shards. As the newest Hidden Expedition recruit, you've got to find the shards before they do.
Use the KEY CARD in the slot (A). Go through the door. Place the QUARTER in the slot (B) and pull the handle (C) to get the DIAMOND COIN.
Go to the Crypt (D). Play the HOP (E). You receive a RULER. Take the Newspaper and MICROPHONE (F).
Take the SHOWCASE ROOM KEY (G). Grab the Note and the FIRE CYLINDER below it (H).
Walk down. Use the RULER on the lock (I). Go to the Castle lobby. Place the DIAMOND COIN in the slot (J); take the BOBBLEHEAD 3/4 and RECORDER (K). Open the RECORDER; place the MICROPHONE on it to get the RECORDER WITH MIC (L). Go to the Elevator hallway. Chapter 2: Castle.
Play the HOP (M). You receive the GLASS CUTTER.
Use the GLASS CUTTER on the glass; take the Note, BOBBLEHEAD 4/4 and SPYGLASS (N). Open the box (O) and place the 4 BOBBLEHEADS in it to activate a puzzle. Swap the bobbleheads as shown. Take the PENNY (P). Return to the Castle foyer.
Place the FIRE CYLINDER (Q) and the PENNY (R) in the slots. Pull the handle (S) to get the FIRE COIN. Return to the Castle lobby.
Place the FIRE COIN in the slot (T); take the BATTERY 1/2, Note, and DOORKNOB (U). Place the DOORKNOB on the door (V); use the SHOWCASE ROOM KEY in the lock (purple). Go through the door. Look at the package (W).
Use the RECORDER WITH MIC on the speaker to get the RECORDED ROAR (X). Go to the Owl tower base (Y). Use the RECORDED ROAR on the owls.
Go to the Owl tower top (Z). Play the HOP (A). You receive the FEATHERS. Take the HAMMER AND CHISEL (B). Use the SPYGLASS on the window; turn the tab in the direction of the arrows to focus the image (C).
Walk down. Take the NICKEL (D). Use the HAMMER AND CHISEL in the crack; take the SMITHSONIAN CYLINDER (E). Walk down. Place the FEATHERS on the peacock to activate a puzzle. Use the buttons to rearrange the feathers.
Solution: F, Hx. 4, G, Hx. Take the Note and the ELEVATOR CARD 1/2 (I). Return to the Castle foyer. Place the SMITHSONIAN CYLINDER (J) and the NICKEL (K) in the slots. Pull the handle (L) to get the SMITHSONIAN COIN.
Return to the Castle lobby. Place the SMITHSONIAN COIN in the slot (M); take the ELEVATOR CARD 2/2 (N). Return to the Elevator hallway. Use the 2 ELEVATOR CARDS in the slot and enter the Elevator (O). Open the panel for a puzzle.
Press the symbols in this order: Px. Qx. 4, Rx. 3, and Sx. Take the OWL CYLINDER (T).
Return to the Castle foyer. Place the OWL CYLINDER (T1) and the DIME (U) in the slots. Pull the handle (V) to get the OWL COIN. Return to the Castle lobby. Place the OWL COIN in the slot (W); take the NUMBER 8 BUTTON (X). Return to the Elevator. Place the NUMBER 8 BUTTON in the slot.
Press 1. 87. 5 (Y). Exit the elevator to reach the Basement. Take the LONG STICK (A) and GLASS SHARD (B). Select the boards 4 times (C); go forward to the Sewer. Go to the Sewer hallway (D).
Take the WIRES (E). Walk down. Place the WIRES on the mechanism to activate a puzzle. Place the wires in the correct sockets to form the images on the left.
Solution (F). Return to the Sewer hallway. Play the HOP (G). Take the HOOK (H). Open the LONG STICK and attach the HOOK to it to acquire the LONG HOOK (I). Walk down twice. Use the LONG HOOK on the BOX (J) and then take it (K). Open the BOX and cut the 3 ropes with the GLASS SHARD; take the BATTERY 2/2, SMITHSONIAN COIN, and the VAULT CARD (L). Return to the Sewer hallway.
Place the VAULT CARD on the mechanism. Enter 1. 93. 45 (M) and press the button (N). Go through the door (O). Chapter 3: Museum. Take the FLASHLIGHT EMPTY (P).
Open the FLASHLIGHT EMPTY and place the 2 BATTERIES in it to get the FLASHLIGHT (Q). Cut the wires with the SHARD (R). Use the FLASHLIGHT on the sign and look for the HOP items (S).
Zoom into the map to activate a puzzle. Use the arrows (green) to map out the right path for the maze.
Your selections will appear in the boxes (blue). You can undo your moves here (red). Enter: R, Ux. 2, R, D, R, Ux. R, U, R and press the checkmark (@).
Zoom into the hot dog stand on the left. Give the SMITHSONIAN COIN to the vendor. Place the items where they belong (1- 1. Take the SMITHSONIAN ENTRANCE CARD from the vendor. Place the SMITHSONIAN ENTRANCE CARD on the lock (A).
Enter the Museum lobby. Move the cloth; take the PUZZLE PIECE (B). Place the bulb (C) on the lamp to activate a HOP. Take the GARDEN GLOVES (D).
Go to the Elevator. Press the 2 button (E). Exit the elevator. Move the flowerpot; take the PUZZLE PIECE (F).
Walk down. Press the 3 button (G). Exit the Elevator.
Play the HOP (H). Take the GLASS SPRAY PIECES (purple).
Take the LADDER (I) and the RAG (J). Open the GLASS SPRAY PIECES. Pour the bottles (1 and 2) into the main one and then add the trigger (3) to acquire the GLASS SPRAY. Walk down. Use the GLASS SPRAY on the window.
Wipe the glass with the RAG (K). Press the 1 button (L) and exit the Elevator. Place the LADDER on the elephant. Move the ear and take the PUZZLE PIECE (N). Place the HORSE on the box; take the GLASS PUZZLE PIECE 1/5 and HEY KEY (O). Return to the Office hallway. Touch the buttons to arrange the symbols as shown on the clue.
Solution: T, R, Q, O, P, R, Q, O. Go through the door. Press the voicemail button (U). Touch the phone; take the FOLDER (V). Open the glass door; play the HOP (W).
Tear the bag; take the LIGHT SWITCH (X) and the SIX GEMS 1/6 below it. Return to the Second floor hallway. Place the LIGHT SWITCH on the wall and flip it (Y). Open the FOLDER; take the SIX GEMS 2/6, Note, and GEM DISPLAY KEY (Z).
Go to the Gem Room (Z1). Remove the 2 pieces of tape; take the SIX GEMS 3/6 (A). Open the GEM DISPLAY KEY.
Post’s Office. Place the UV VIEWER on the device; take the BOX KEY and SCALPEL (G). Return to the Second floor hallway. Use the SCALPEL on the box (H); play the HOP (I). Move the peanuts out of the way; take the SIX GEMS 5/6 (J). Return to the Natural History Museum.
Use the GARDEN GLOVES on the leaves; take the GLASS PUZZLE PIECE 2/5 and the PUZZLE PIECE (L). Open the PUZZLE PIECE (J) and place the three PUZZLE PIECES on it to activate a puzzle (K). Swap the parts in this order: 4, 3, 4. Remove the cap on the glue and then use the glue (M) on the puzzle piece; take the PUZZLE PIECE. Return to the Gem room and go forward to the Hope Diamond room.
Use the BOX KEY on the lock; pull all three switches (N). Place the PUZZLE PIECE on the board to activate a puzzle (O). Place the gems in their matching spots.
Solution: L- F, I- B, B- H, G- A, K- B, B- I, D- K, K- E, F- D, C- L. Take the NECKLACE. Return to Dr. Post’s Office. Open the NECKLACE; push the two clasps aside and take the SIX GEM 6/6 (M). Place the SIX GEMS in the slots (M1) and press the button (M2) to activate a puzzle. Flip the gems to find all the symbols: Dx.
F, E, A, D, B, E, D, F, A, C, B, F, C, E. Touch the picture and zoom into the puzzle. Rotate the symbols into place as shown (G). Take the TEMPLE ENTRANCE CODE 1/3. Chapter 4: The Hotel. Remove the cloth; take the LEMON (H).
Grab the card (I). Play the HOP (J). Remove the papers.
Take the POSTER and the GLASS PUZZLE PIECE 3/5 (K). Go to the Cafe on the left. Open the LEMON; use the SCALPEL on it and take the LEMON HALF (L). Take the WATER BOTTLE (M) and CAKE SPOON (N). Give the POSTER to the server. Take the CAKE (O) to receive the PAPER.
Enter the Hotel (P).